The use cases of NetVRk's token.
The global augmented and virtual-reality market was valued at around USD 26.7 billion in 2018, and is expected to reach approximately USD 814.7 billion by 2025, at a CAGR of 63% between 2019 and 2025.
Expected to grow to $45B by 2022
Expected to grow to $26B+ by 2022
Expected to grow from 70M users in 2020 to 216M in 2025
Expected to grow to 68M+ by 2022
With so much potential, what is keeping VR from becoming mainstream?
Limited amount of quality content within the VR environment. Shortage of well-crafted design tools.
High standards and complex conditions for the average user in terms of content creation. Expensive cost for app creation.
Lack of possible ways to monetize activities within VR, or for mainstream industries to capitalize within the industry.
A social VR platform with powerful creation tools and infrastructure to easily create, share, experience, and monetize VR. The VR App Store provides the ability to make apps and experience them with others.
An unlimited number of unique, fully interactive VR worlds. We offer new and endless interest in VR with rapid consumer growth.
With no technical knowledge, users can create compelling VR content for business or pleasure with the use of NetVRk’s unique editor and multi-functional tools.
All VR users will benefit. With all of VR under one roof, businesses will be able to capitalize via numerous means for monetization.
Blockchain Business Dev Specialist